Data Modeling Design

ActionScript Graphing Cookbook by Dominic Gélineau Peter Backx

By Dominic Gélineau Peter Backx

«A photograph is worthy 1000 phrases» hasn't ever been truer than whilst representing huge units of information. Bar charts, warmth maps, cartograms, and lots of extra became vital instruments in purposes and displays to fast supply perception into complex issues.
The «ActionScript Graphing Cookbook» exhibits you the way so as to add your personal charts to any ActionScript application. The recipes provide step by step directions on the best way to method the enter info, easy methods to create a variety of kinds of charts and the way to lead them to interactive for much more consumer engagement.
Starting with uncomplicated ActionScript wisdom, you are going to the best way to increase many differing kinds of charts.First the best way to import your information, from Excel, net providers and extra. subsequent approach the knowledge and make it prepared for graphical show. choose one of many many graph strategies to be had because the ebook courses you thru ActionScript’s drawing services. And whilst you’re prepared for it, department out into 3D display.
What you'll study from this e-book :
• Import information from a variety of sources
• set up some of the visible parts of a graph
• Draw many varieties of charts, corresponding to bar, line and pie charts, meters and plenty of more
• Make graphs interactive with hover and zoom effects
• paintings with geographical info and maps
• Animate graphs with genuine time data
• convey and engage with community displays
• become aware of 3 dimensional drawing and graphing

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Org/wiki/Coordinate_system . Building point charts This recipe builds on the previous one. The previous recipe placed all the codes into one big method. This is fine for the first experiment, but when things get more complicated, you'll lose track of what goes where. This recipe brings structure into the code and shows how to graph multiple points without repeating yourself. Getting ready Make sure you at least glanced over the previous recipe. You'll need it here. Create a new, blank Recipe2 class, set it as the document class, and copy and paste the code inside the Recipe1 constructor placed inside it.

There's more... Custom controls Using different maps Adding points of interest to a map Getting ready How to do it... How it works... There's more... Changing the marker A URL for image Making the marker interactive Parsing data to use as region fill Getting ready How to do it... How it works... There's more... Checking for errors See also Coloring a map Getting ready How to do it... How it works... There's more... Using different countries Using another color range See also Adding multiple layers to a map Getting ready How to do it...

But if you can't wait, try experimenting with the color and the size. html. Coordinate systems and transformations A great exercise is to experiment with the transformations. Try to obtain various results. If you modify the scaleX and scaleY variables, you can zoom in or out of the graph. You can even rotate your system. Or if you're into maths, you can directly manipulate the transformation matrix of the graph sprite. html. 0 fundamental books have a dedicated chapter about it. For instance, Learning ActionScript 3 or Essential ActionScript 3 (both published by O'Reilly) are good references.

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